![]() ![]() ![]() Any rule or effect that refers to a prototyped spell refers to the copy as well. It has the alternative power, toughness, and mana cost characteristics of the spell and not the normal power, toughness, and mana cost characteristics of the card that represents the prototyped spell. ![]() 718.3c If a prototyped spell is copied, the copy is also a prototyped spell.If that mana cost includes one or more colored mana symbols, the spell and the permanent it becomes are also that color or colors (see rule 105.2). 718.3b Both a prototyped spell and the permanent it becomes have only its alternative set of power, toughness, and mana cost characteristics.718.3a While casting a prototyped spell, use only its alternative power, toughness, and mana cost when evaluating those characteristics to see if it can be cast.As a player casts a prototype card, the player chooses whether they cast the card normally or cast it as a prototyped spell using the prototype keyword ability (see rule 702.160, “Prototype”). 718.2a The existence and values of these alternative characteristics are part of the object’s copiable values.The card’s normal characteristics appear as usual. The mana cost, power, and toughness in the inset frame represent alternative characteristics that the object may have while it is a spell or while it is a permanent on the battlefield. The inset frame contains the prototype keyword ability as well as a second set of power, toughness, and mana cost characteristics. Prototype cards have a two-part frame, with a smaller frame inset below the type line of the card. Similar special card frames, such as those for Level up or MDFCs, simply didn't mention the size in any reminder text.įrom the Comprehensive Rules (June 16, 2023- The Lord of the Rings: Tales of Middle-earth) (The official rules for prototype still explicitly state power and toughness.) This is made possible by the special card frame showing the alternate characteristics, whereas most times an ability changes power and toughness, the text provides numbers for both attributes anyway. The prototype reminder text uniquely refers to the "size" of the prototyped creature as a shorthand for "power and toughness". Prototype is also superficially similar to Emerge, as expensive colorless spells with a discounted colored cost. As with those mechanics, casting the Prototype version of a spell is not considered to be an alternative cost - the Prototype cost is simply considered to be the spell's base mana cost, and it can still be used in cases where an alternative cost applies, such as "casting without paying its mana cost". Prototype is similar to split cards, modal double-faced cards (MDFCs), and Adventure cards in allowing a spell to be cast two different ways. When a card is cast for its prototype cost, its secondary mana cost, power and toughness replace its default mana cost, power and toughness on the stack and, when it resolves, on the battlefield. A secondary set of color, mana cost, power and toughness printed in the prototype ability.The mana cost is entirely colorless and greater than 4. Its default mana cost, power, and toughness – printed in their normal positions on the card.Each prototype card has two sets of characteristics: ![]()
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